gramthenOOb wrote:
If I were to ask you what the average KD was across all players of COD, what would your response be? Take a second and guess.
Did you say 1.00 by any chance? You would, in fact, be incorrect.
In COD, for every kill, there is a corresponding death accompanying it (obviously). However, the inverse is not true; For every death, there is not a corresponding kill! Think about it, have you ever accidentally blown yourself up or fallen to your death? You had a death credited to you, but nobody got a kill credited to them!
The average core player will kill themselves once in every 100 kills, and the average hardcore player will kill themselves four times in every 100 kills (due to HC mechanics) (data taken across 4 clan wars by about 80 willing friend and random participants).
Factoring in the fact that the hardcore population is smaller than that of the core population, we see that the average KD for COD players is actually closer to 0.98!
What does this mean for you? Well, it means that players who go even are actually playing an above average game. If you go 18-18 in a TDM game, you played above average!
So if you ever feel down about your match because you went even, remember, you played an above average game!
That is some fuzzy math. I would say the average K/D is lower than that. I don't want to get into math.
For every Positive player there needs to be not 1 but many negative players to feed his K/D.
So if your K/D is 1.50, you need about 4-5 0.55's. So the higher the K/D, the more players are needed to feed that average.
So, if you're an even player, that's what you are. You're not playing below or above, you are just even.
That means that when you get into a lobby of your peers, you will always perform at your level, when you play less talented players, you will dominate them and vice versa.
I used to play w a full party, but in Ghosts 99% I play solo and when you play solo you see more of this.
Example.
These are the typical lobbies I get into when I play in long sessions. Either I go against full parties or average lobbies. So what usually happens depending on how good the full party is, I play my numbers, which means I go even, hit my numbers or sometimes even go negative. If I play in an average lobbies I do well.
DocChoi wrote:
Interesting post. Only game modes where k/d sort of matters is TDM and FFA. I find k/d is not a valid measurement of skill in objective modes. It's very easy to kill whore in domination and blitz when players ignore capturing flags. Like when a player goes 30-5 in domination with zero captures and ends up losing. Sure, the guy finished with a 6 k/d. You put the same player in a TDM lobby, and watch them get destroyed.
I see a good number of players in TDM have a lower k/d in that mode than their overall k/d. Usually means when they lose in TDM, they head straight to domination to raise their k/d again.
The funniest is when they lose, they go on the mic and say "screw this, let's go play DOM to boost the k/d (or get KEMs etc.)"
K/D matters in all modes. You can't judge individual performances & outcomes as one, especially in Objective modes. Doesn't change the fact he's good, he's just a bad teammate. I rather play w positive players that don't contribute objectively than negative players that do contribute. Why? There are a lot of reasons why. When you play w bad players you or they end up with either a lot of caps or tags, because once they cap or collect, they die. Especially in DOM. They cap, die, flag is lost. Rinse & Repeat.