Too be honest, I feel pretty bad for making this thread just as soon the second game released. The Amazing Spider-Man 2 looks amazing (no pun intended), but what I saw of the game in walkthroughs, there just isn't enough to justify a $30+ price tag.
I can't even write this thread correctly because I feel so bad for posting this. I'll fix this thread up soon, when I feel better about this.
EDIT: Disregard the previous sentence.
EDIT: ► WTF Is... - The Amazing Spider-Man 2 ? - YouTube -He makes some good suggestions.
GAME FEATURE SPOILERS BELOW
Feature Request
- More Crime Variety/Activies - At least ten different activities and crimes.
- Ubisoft-Style Towers - Hack cop communications for crimes in the area. (Hero-Menace can't go past a certain level if a certain number of towers isn't unlocked)
- Task Force Outposts - "Liberate" different regions of New York to get rid of most of the task force in the area. (Hero-Menace system gets low-moderate boost from liberation)
- Day-Night Cycle - This will add a sense of immersion.
- Weather System - Just rain and clouds. No snow.
- Black Suit - Allows to attack nearly anyone and use cars as weapons (To be honest, this idea doesn't make sense, but at least it's something).
- Morality System - I'm not too hot on this one. But if there is one, then there should be gameplay choices that affect the ending. (Web of Shadows/Spec Ops: The Line-esque; choices in gameplay).
- Arial and Wall Combat - To have active combat against possible Symbiotes and the Task Force drones.
- Emergent and Dynamic Crimes - Some crimes occur in real time. Speeding cars, gang wars, muggings, etc.
Improvements
- Expanded Hero-Menace System - Make the player work for their reputation, don't let them stop two or three crimes just to increase their level by one. Low to Moderate XP or suit bonus' for being good. Cops go after Spider-Man, maybe? EDIT: Actually, don't let the meter go down as fast in the third game. It's annoying to have the meter be down after one mission.
- Faster and More Varied Combat Animations - Just to feel more super-human.
- Slightly Higher Difficulty for All Difficulties - The game seems too forgiving now. Maybe add two more difficulty levels.
- No Sky Swinging at All - Increases the strategic element in mission hubs. EDIT: I noticed there's still minor sky-swinging, even in the city. Beenox, can you guys learn about ray tracing? Please? And have collision detection for webs. Thanks to TimFL274 for reminding me of this.
- More Web-Swinging Animations - Procedural animations based on web swing vertical angle and speed?
- Penalty for Poor Web Swinging - Slightly slowed movement and damage on high-velocity impact.
- Expand Stealth - Web traps?
- Wall Crawling - Seems to be funky when playing the arson/fire missions. Currently need to web rush to enter some windows.
- Longer Story - Two to three hours of story can't really justify a $30+ price tag. At least ten hours.
- Camera - Camera collision detection, so there isn't clipping, or awkward lock-ons.
- Graphics - Distant LODs on trees and light posts, so there isn't obvious pop-ups (2D textures). More defined art style, because people still think the game's supposed to look realistic.
- Expand the Arcade Machine - Challenges for the various Spider-abilities. X-Men Origins: Wolverine Weapon X Arena to practice combat against enemies (4:33 in link) https://www.youtube.com/watch?v=0S5LwJ2xTS4
Suggestions (These are very, very little suggestions)
- Chameleon Boss Battle(s) - Have at least three superhumans (one ally and two enemies) in a boss fight? Adds confusion when Chameleon is switching faces and outfits. Maybe Mysterio could add confusion to the fight.
Message was edited by: Bluedonut00 on 4/29 -Fixed minor annoyances, added some descriptions, and added "Task Force Outposts", "Expand the Arcade Machine", and "Suggestions".
Message was edited by: Bluedonut00 on 5/2 -Changed the "Expanded Hero-Menace System" description. Added "Emergent and Dynamic Crimes". Will expand later.