lewdmouth wrote:
Host dashboard, cheating, consistancy in connection strength, bad hosts (not strong enough connection to host yet made host anyway), local resources not being used by players console to host a game, host advantage/disadvantage. Besides that nothing.
On this we agree (consistency)... but everyone forgets/ignores what it introduces:
- Server maintenance downtime
- Less than ideal ping if a given population is too far from a server farm
- Shelf life of game functionality is reduced (they will retire the service)
And what too many think they do fix or solve:
- Latency
- Lag compensation (or client-client connectivity)
- Overall experience
- Titanfall and BF4 are very recent examples
Here's to hoping the AW crowd is more informed than the Ghosts crowd.