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Re: 100% Dedicated Servers?

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lewdmouth wrote:

 

Host dashboard, cheating, consistancy in connection strength, bad hosts (not strong enough connection to host yet made host anyway), local resources not being used by players console to host a game, host advantage/disadvantage.  Besides that nothing.

 

On this we agree (consistency)... but everyone forgets/ignores what it introduces:

 

  • Server maintenance downtime
  • Less than ideal ping if a given population is too far from a server farm
  • Shelf life of game functionality is reduced (they will retire the service)

 

And what too many think they do fix or solve:

 

  • Latency
  • Lag compensation (or client-client connectivity)
  • Overall experience
    • Titanfall and BF4 are very recent examples

 

Here's to hoping the AW crowd is more informed than the Ghosts crowd.


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