This has often been a problem for me. It was a massive problem in Ghosts (my first day one CoD where I really improved). After a year or so I passed the 4KD mark, and nearly every single game (TDM, my go to mode and where I got 87% of my kills according to my leaderboards) involved me being given 5 teammates who couldn't average just 1 kill per life. Then the other team would get all of the positive players in the lobby, sometimes with people above 2KD despite that, and even parties of 4 or more players with stats similar to mine. What that means is you're playing 1 v 6 v 5 (you vs the entire other team, vs your teammates), and while that might be fair from an analytical by-the-numbers perspective, it means the other team will be fed streaks all day long which affect you too. I'm a specialist fan, it's what kept me playing Ghosts and MW3 as long as I did, but in these lobbies I'd be forced to run assault streaks and drop at least 40 kills in order to just scrape the win. Often I would get as many as 46 kills, or even a KEM in said TDM, and still lose or only win by 1 or 2 kills. It always seemed to be a far bigger problem in Infinity Ward games, compared to BO1 or BO2. Despite that I still managed to maintain a 1.7WL in Ghosts totally solo until the last 2 months before BO3 came out (that's 21 months of playtime) where I would play KC with a 2 or 3 man party. It was a bigger problem in Ghosts, and it wasn't even that big a problem if I could hold a 1.7WL solo running specialist.
It's nowhere near as big an issue in this game as people make out. Even Drift0r has been complaining about it, which is ridiculous when he's "average" enough to be one of those teammates I'm struggling to carry singlehandedly to a win. Stats actually need to be high enough to affect the team balancing equation since it's an average of each team's KD. Even people with 2.5KDs or so aren't affected drastically enough because their KD isn't high enough to totally skew the whole 1 v 6 v 5 thing and end up giving the advantage to the mediocre team. My main problem with BO3 has been matchmaking and connections, not team balancing, despite a 3.4KD playing TDM solo again. That's the only thing that ever affects the final outcome for me, where I can die in situations I had little control over due to poor connections. Team balancing is better in BO3 than Ghosts or AW, no doubt about it.