Here are a few new game mode ideas, in addition to some ideas to re-invent/fix currently existing modes. What are you ideas?
Golden Guns (Tentative Title) - A FFA mode that is similar to Halo's "Oddball" mode. At the start of the game, a random golden weapon will spawn and will be easily visible via floating in the air (just like COD4's classic mode). The player who grabs the weapon will be given points throughout they time they hold it. Earning kills with this weapon will generate even more points.
After the weapon has been touched, it will disappear after 30-40 seconds and will magically appear in another player's hand (preferably to those with the lower scores). If the player carrying the golden weapon falls out of bounds, it will respawn in a neutral location for others to grab.
Carnage - A re-work of TDM. Carnage is all about earning higher score multipliers with quick and consecutive kills. Basically, the faster you kill, the more points that are gained towards your scorestreaks and winning the match. In addition, headshots and killing sprees will also reward better point gains. When a player has increased their multiplier, the only way it will degrade is if the player is unable to generate more kills (meaning death will not reset the multiplier).
Multi-Team Matches - I would want to see this return, but instead of it being its own playlist, I believe the chances of having 3-4 teams at once should depend on the lobby. For example, if parties of 3 or less are in the lobby, there is a chance to vote for a 4 team game (if it pops up). The following modes are able to have multiple teams
- Carnage (TDM)
- Hardpoint
- Kill Confirmed
- Domination (will have 5 flags total ie A, B, C, D, and E)
- CTF
Free For All - Instead of Free For All only consisting of Deathmatch, why not other modes?
- Carnage (Deathmatch)
- Golden Guns
- Hardpoint
- Kill Confirmed (altered only in FFA; Every tag is worth 1 point, even if they were dropped by opponents you didn't kill)
- Sticks and Stones
- Gun Game
Hardpoint - This isn't really a major change in how the game mode works. Instead, it's a re-work of the rules and scoring that make it close to Drop Zone. For example:
- Hardpoint locations are randomized; Will become active after 5 seconds to avoid lucky guesses.
- Securing a newly spawned neutral HP will not grant any points.
- Remaining on a friendly controlled HP will reward X points every X seconds.
~RUGGED SAVIOR