ITS_SURRIDGE wrote:
Im with JCONNOR on this one,
Im getting fed up of paying £55 for a game, then having to pay £40 for a season pass to play the DLC, then having to wait 6 months for the game to be patched enough to make it remotely playable, all the while they're shoving micro DLC content down our throats.
I fully understand a company needs to make money, but cutting content out of a game and then selling it back to the consumer at a later date is just wrong.
You wouldnt expect to walk into an Italian restaurant, purchase yourself some spaghetti and meatballs after a hard days work, only to find out when the waiter brings your food out you have to pay extra for the meatballs.
The good news is this model has reached its apex, and publishers have gotten the message consumers won't tolerate it anymore because of the massive failures of Destiny, and Evolve which are epitomes of this anti-consumer model to a tee.
There will still be DLC, micro-DLC, but there is a point when gamers demand more for their money than what those two games tried to pass off as content at full retail price. So, in this respect it all evens out, but as we are discussing, the whole pre-order and DLC model is out of control because it only encourages half-a$$ed products at release, let alone cutting out content (that is physically on the disk / download) and selling access to it to the players for a second time.