I think most of what you believe in your opinion could be a reason why some would say Aw is worse than BOPS2 could, maybe, possibly be correct: assuming the original premise of the OP.
I don't like the comparisons to previous titles when used in a derogatory manner as to the newest game... But I have already stated my position elsewhere.
But: to go alittle off thread here with you Jconnor....
Jconnor said: "The MK14 is a prime example of a weapon that could be taken out of the game at this point IMO because it is not meant for a game where players move so fast before you can get one single shot off, you're probably already dead. It's fine in a normal ground-based game with normal player movement that allows you to lead targets, but this is not the case in AW.
The burst-fire weapons (IMR, ARX, AMR9) are also highly ineffective unless you know what you are doing. I just started using the AMR9 and I love it, but... It took a few patches for these weapons to become viable options compared to the BAL and ASM1, and there is still a lot of work to go on other weapons, too. This is why many people say there is a weapon imbalance in AW, and I have to agree to a point.
That part about the "highly ineffective unless" thing is where you logically fail... The weapon balance is there if you think about it for just a second. The burst fire guns are harder to use that the regular Ar's.. The reward however is a more efficient, quicker, and more decisive kill when used properly. The only knocks on the burst fire is the fire rate of the burst, the damage, and the opponents movement speed. They must all be brought together by the user to score a kill. This requires a skill set that surpasses the regular AR's if you are to succeed and they, by design, rightfully take longer to unlock.
The MK14 semi-auto is by far the most efficient killer. A 2 shot kill up close with any shot being in the head or chest. A 3 shot kill out to about 48yds and a 4 shot kill cross map. For tracking moving targets the trusty semi is obviously a better weapon in skilled hands: no kick, no drift, no funky fire rates to deal with... just stay on target baby...
The MK14 rightfully requires the most skill to use it effectively.. And that's probably the reason its the last unlock set up by the developers.
It is obviously not a well liked weapon in the community but to use it and the burst fire weapons as examples of unbalanced weaponry is not correct from a statistical point of view.