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Re: Need an active clan

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I Sent it and I'll send it again


Re: What improvements and/or modifications do you want to see in Treyarchs next game?

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Because its just a stupid idea on its face.  There isn't even a rhyme or reason to it.  Just play a 3 person game and be done with it. Or, if you have 3 people willing to vote like that on someone and you don't want the 4th, create a party and go find a fourth.  For gods lazy sake.  You can already do what you are talking about using the controls in the existing game...and its not even hard.  You do have to be personable for the other 2 people to join your party...hmm, maybe that's your problem, nobody would want to join your party so all you can do is pick on the 4th person to try and make yourself look better?

Re: Wednesday zombies announcement

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If he accepts that little challenge then I would like to be present as well... Any map is fine...

Re: Sniper headshot tips?

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just take your time on aiming, I lower my sensitivity when I snipe

Re: ERROR: A downloadable content package was removed or all profiles are signed out

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Same here. Really frustrating. It's happening to me every time now among other issues as well. The fix above works..or I just continue to try over and over. But seriously?! Shouldn't have to since I paid for a working game...not a half game or a broken one!

Re: Lag help/rant

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When AW launched, it played fine for me... Which is almost unheard of considering launches are when servers are stressed the most. AW on both PS4 and XB1 played almost flawlessly. No WTF moments, shots and hitmarkers registering and resulting in kills, etc.

 

Right after the second patch is when things started to go South, for me on both platforms.

 

So, it could be the patches, but I doubt even SHG is going to "tank" their game just to add "randomness" like some conspiracy theorists like to speculate.


What I think the real culprit is is... A low player base world wide.

 

So, the MM... That looks at connections first, supposedly... Is having to match players up who are farther apart to keep the match making relatively fast and fulfill whatever other stats criteria it may have. This would also support the reports of how Netduma helps remedy this by narrowing the MM algorithm somehow. This also supports the theory that CoD players are abandoning AW and going back to Ghosts which plays better than AW since the player count *is* rising, ironically.

 

Bottom line: If AW has a lower-than-average player count (and we will never know because SHG doesn't allow player numbers in playlists), no amount of patching can "fix" this

 

This game is going to lag because as the player pool shrinks, the connections are going to become farther and farther apart. And statistically, overall player numbers are going to drop, not rise considering it's only been three months since launch when you would expect the game to be at its peak. However, various anecdotal evidence suggests the exact opposite...

Re: CoD BO II: Shotgun level held up by warnings/complaints?

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Despite the downs my daughter put on this account, I move about .3 k/d per day....which is about 60 days from my calculation.  How about I do this. How about I play NO game longer than round 24, because I'm way past the total round threshold...and I know that it means nothing.  I will hit that k/d in 66 days if I continue playing everyday...and then we'll see if you are right or I'm right.  Nothing better than to prove you wrong again.   I'll be back then either way.

Re: Clan DnA Recruiting


Want to get better at Call of Duty? ~Read, Learn, Apply, Improve~

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PROLOGUE

 

 

  • I'm just a guy who has seen a ton of Call of Duty played. That's all. I am just trying to teach anyone who is willing to learn from my years of knowledge.
  • I worked my butt off to make this so, I hope it gets put to good use.
  • I love this game. So in return, I want to give back the best that i can offer. My knowledge of the game.
  • This is for the community of CoD who cares to improve themselves in all facets of the game.

 

 

 

INTRODUCTION

 

 

  • A quick history about who I am, My name is Jason Bottiglio
  • I play on the 360, will have a One at the end of the month. I have several alias's.. Dr. Flow, FlowTTiGz, and Flowttiglio.
  • I am considered by many to be the Bill Belichick of CoD. (Not the Spygate, Deflated balls part tho) lols

 

  • I stream @ twitch.tv/flowtti/list]glio ... I just got into it about 3 weeks ago.
  • I make CoD montages using clips from funny movies spliced in between really nice clips of CoD ownage.
  • I am currently going on my 13th episode. On my youtube the videos will be called, 'Call of Duty: Dr. Flow: Episode #: Title of Episode
  • If you like Call of Duty and funny movies, I really think you will enjoy my episodes!
  • My youtube is https://www.youtube.com/channel/UC0yDu4_xH5GOAxSjYA0EUrg


  • I have been playing CoD though, since CoD 2 on the PC.. I have been a gamebattles try hard since CoD 4 on 360. I also run UMG's, Wagers, and Tournaments. Never been to a LAN, but plan on making my presence felt at Columbus this year lols...
  • I'm a SnD star turned Varient player.

 

  • I really like to help others, especially at getting better at the game no matter what your skill level.

 

 

 

THE GOOD STUFF




1. STOP Sprinting!!!

 

 

  • When you spawn.. Stop, look around, expect there to be someone.. Look at your map, wherever your team isn't.. expect the enemy to be there.. STOP SPRINTING.. THERE IS NO RUSH.. If you stop sprinting.. you will die less and kill more.. isn't that what the goal is here?

 

  • When I spawn, I play a 15 yard radius around me. Check the map, Where is the OBJ? Where is my team? Where isn't my team? I never sprint when I'm not certain I can get away with it. When you sprint, You can't shoot. When you can't shoot, you can't kill, when you can't kill, you can't win.

 

  • Say on Biolab Uplink, I spawn in the Biolab.. Instead of tunnel visioning the OBJ. I play 15 yards around me. I play ready on my hip fire for that first kill. When it arrives, I strike, like a spider does it's prey. After that I KNOW i am a red dot on the enemy map, and that I am getting called out. So Knowing that my team is where it is and isn't, I use common sense and instincts to be ready for the next kills.

 

 

 

 

2. Always be on the balls of your feet!!!

 

 

  • When I am on the balls of my feet, I am ready to pounce on anything. My gun is on my hip, and i pan my screen over the areas of interest (where your team isn't on the map).

 

  • If you are always ready on the balls of your feet. You will almost always be able to contest any situation.

 

  • Just by following steps 1 & 2, I am constantly getting **FREE, EFFORTLESS KILLS!!** People are just sprinting right into me, and with me on the balls of my feet, ready to react

 

  • I ASSURE that if you are dying a lot, it is because you are not staying true to these two main rules

 

 

 

 

3. GUN MECHANICS!!!



  • If you want to be at least decent at the game, it is a MUST that you have GOOD GUN MECHANICS!!
  • When you are in a gun fight, it is VERY LIKELY that the enemy will BOOST or DASH in that gun fight.
  • You MUST Un-Aim, and Re-Aim, if you hope to have even a glimmer of a chance to win that gunfight.
  • If you DRAG your Aim down sight across the screen, you WILL LOSE that fight. Dragging takes too long.
  • If it isn't obvious by now, turning while on your hip fire is faster than while aimed down sight.
  • REMEMBER TO ALWAYS UN-AIM, AND RE-AIM. IT IS CRITICAL THAT YOU HAVE THIS MECHANIC DOWN.
  • If you can't do this, then you need to hit the firing range and practice your un-aim, re-aim.
  • Because if you can't un-aim and re-aim mid gun fight, Your gonna have a bad time, mmmk?
  • Example: You see him, You aim, you fire..(mid fire, he boost dashes to dodge and kill you).. UN-AIM, RE-AIM. Kill Him.

 

 

 

 

4. BOOST & DASH MECHANICS!!!

 

 

  • Knowing when to, and not to boost and dash is VERY important. I see it everyday, where someone for no reason is boosting and dashing for no reason allowing the enemy to pin point an easy target.

 

  • Instead, Only boost and dash when needed. If someone is one shot and you can pick them off by boosting above or dashing around, do it, but at your own risk. His team mates may be ready to trade his death for yours.

 

  • If you know someone is near you, and you boost up to kill them, when they aren't already one shot. You are taking a risk. Because chances are he isn't deaf.. and if you miss a shot, he can easily kill someone who is floating up in the air.

 

  • Especially if the person isn't one shot, you really don't want to jump from floor level 1, to floor lvl 2 to kill someone, because it gives them plenty of time to react. They have the high ground.

 

  • If you are good enough, when you hear an enemy boost towards you, You will **COUNTER BOOST/DASH** This allows you to gain back the advantage in the exchange. If you just stand still, your a dead man. Always play the counter boost. If you have a surround sound head set, you should be able to hear every Boost and Dash.

 

  • It isn't smart to waste your dashes when you don't know where the enemy is. Or if you don't want to give your position away. Because when the poop hits the fan, your going to want the dashes to get to cover.

 

 

 

 

5. PLAY TO LIVE!!!

 

 

  • If your main goal is to not die and slay. Then don't put yourself in a situation that is likely to lead to your death.

 

  • Unless you know that the pay out will be worth. If i kill two people every time before I die, then that is an awesome pay out.

 

  • When I turn and I see someone with their shoulders facing me. I can clearly see that they see me. Be mature. It is already too late.

 

  • If they are anywhere near decent, you are dead if you challenge.

 

  • When you turn and you see someone facing you already, DASH/BOOST to cover. It is likely you will be one shot.

 

  • But at least you are likely to fight another day.

 

  • Furthermore, There is a decent chance he gets greedy, and chases. In which case your team can trade, or you will counter dash/boost for the kill.

 

  • Don't be that greedy jerk that can't let a kill go. If someone is one shot and they turn a corner into an area where your team isn't. It is likely that you are being BAITED into a death trap.

 

  • Don't be that guy that pops right back out, right after getting hit one shot. Don't be that guy. Lol please, for your own sake.

 

 

 

 

 

6. PREDICT!!!

 

 

  • When you get someone one shot, and they take cover around a corner. They CANNOT help but come back to contest.

 

  • For some reason, the Psychology behind this situation MAKES HIM COME BACK TO CONTEST

 

  • It's funny how it works actually. When you get someone one shot, just keep aiming. They will be back. I promise.


  • LOLS.

 

  • 90% of the time at least. Unless the person is smart, and gives you an awkward timing or just runs to stay alive.

 

  • If I get someone one shot in a door way, and they hide right after getting shot in that building. I know that it will take him at least 5-8 seconds, to wrap to the flank to hit me from the side.

 

  • So, KNOWING that it takes 5 Seconds for him to hit my flank.

 

  • Why wouldn't I just keep aiming at that door for at least 4 more seconds?

 

  • By keep aiming at the direct threat, which is the doorway, i take away that possibility of death. Then after about 4-5 seconds, it's smart to start thinking about those flanking possibilities.

 

  • As you continue to play, you will learn some clutch spots that you like to use, or that others like to use.

 

  • Remember these spots. These are the day one spots that you will find people hanging out and camping at.

 

  • Knowing that they are there, they will be caught off guard when you come in pre-aiming the spot, for some easy ownage.

 

 

 

 

 

7. CUT OFFS!!!

 

 

  • You know that when you shoot without a silencer, it puts you on the map. It works the same for your team mates.

 

  • When your team mate has the OBJ or is shooting killing people watching one particular direction, you are going to want to watch the CUT OFF to him. Or also commonly known as his flank.

 

  • Like the same psychology from before. The other team can't help but come challenge. When kids see the red dot on the map. He can't help himself. He NEEDS to go kill that red dot. Lol. seriously.

 

  • Think of it as, your friend is the Light. The Enemy is the Mosquito. And you're the electrical current.

 

  • Yep. Your a bug zapper.. and when you begin to play using the map, and your team mates as bait. You will have become much better at the game.

 

  • One small example. I'm camping beneath the window of school, the window closest to middle atlas. I know there is a decent chance of there being someone in school. So I say to my team mate, "hey, aim at the window above me.".... once he does, I shoot a bullet. KNOWING that this now puts me on the map. The guy in school comes FLYING over to the window to get the red dot. But little does he know, that my team mate is sitting behind atlas hard scoping the window, for the easiest kill of his life.

 

  • Now, there are a ton of other things going on during this play, and this particular situation is something I will do when I play SnD, but I'm sure you now understand what I mean by being a Bug Zapper.

 

  • Also, when I am playing something like Uplink/HP/CTF. There will be one or two people aiming to just get the OBJ. There will be two to three people looking to CUT OFF the enemy from getting to the OBJ.

 

  • And one step further is, the person or people that are cutting off the cut offs. Lol, a little confusing maybe but that is how it is.

 

  • So when your sitting there as the slayer, giving your OBJ cover, there will be someone most likely coming around flanks cutting you off your cut off from the side or behind you.

 

  • That's some kind of more next level stuff that people seem to struggle grasping.

 

 

 

 

 

8. BE AWARE!!!

 

 

  • This one is pretty easy lol.

 

  • You need to become one with your map. Knowing where the enemy is, where your team is, is very important, obviously.

 

  • Especially if you are playing Ranked/GB/UMG or anything that is 4v4 Varient.

 

  • It is VERY important to know how many are alive at any given moment. This gives you an idea of what you may be capable of, or what you may be facing at that moment.

 

  • WAY too many times, do I see an OBJ player, pulling the flag on CTF, when the enemy team has 4 alive, and not only do they have 4 alive. Who knows where they are set up. Most likely in positions to counter that pull. Then that OBJ is dead, and we are now man down or even worse for a period of time, giving the other team an opportunity to make a play.

 

  • WATCH THE KILL FEED. If you see 2+ people just died and you are by the OBJ, pull it knowing that there are still 2 alive, and 2 more will be coming back in about 3 seconds.

 

  • When they do spawn back, it is likely that they will be able to beat you back to your spawn at some point on your run back to capture the flag.

 

  • This is when NOT SPRINTING, and BEING ON THE BALLS OF YOUR FEET really come into play.

 

  • Always be ready for anything.






9. DON'T GET FULL OF YOURSELF!!!




  • Right when you think your good. A team rolls in and puts you on your behind.

 

  • If you turn on someone, it's because they choked they're kill. Granted you made a good play to turn on them. But more than likely, he missed his shot or punch, ran out of ammo, was loud as hell, or whatever you can think of. Like I said, good job.. you turned on that person, but it's less a good play by you, and MUCH more a BAD play by him.

 

  • This is a specific example but, If you are in an extended gun fight, you win that fight after say.. 20 bullets. It's fine to be like, "YES" lol, because you are happy you won, but don't for a second let that fill your head with thoughts of that other kid stinking, because you stink just as bad for missing 20 shots.

 

  • It is very important that you understand what you did wrong. Say, "wow I got lucky, I need to get my aim on"....... Don't say.... "YEAH! YOU STINK KID!"

 

  • About two weeks ago I beat the ranked one team on UMG TL with a kid that just got the game. He let that FILL HIS HEAD.

 

  • He was going around telling everyone what he had done like it's some great accomplishment.

 

  • Don't get me wrong, it felt good to win that, but he now thinks that he is good because he beat the ranked 1 team.

 

  • When the truth is, he is new as hell, and I'm telling you, its painful to watch him play. LOL

 

  • He is unwilling to learn these basic fundamentals, because he doesn't need to, he beat the ranked 1 team.

 

  • Lol, okay anyways. Be Humble. Don't be a jerk.

 

  • Know that there is always more to learn. Because there is ALWAYS more to learn.

 

  • Your not good, and I'm not good. So unless you are making money doing this. Please. there is always something more to learn.

 

 

 

 

10. DON'T CRY!!!

 

 

 

  • DON'T RAGE
  • DON'T TROLL
  • DON'T COMPLAIN
  • DON'T BE A JERK
  • DON'T MAKE EXCUSES
  • There is nothing more annoying than someone that screams, cries, and complains.
  • When you die, UNDERSTAND WHY YOU DIED.
  • Instead of saying, "WOW HE WOULD BE THERE?!"
  • Say, "Crap, I need to check that corner next time"
  • Instead of saying, "WOW HE WOULD BE USING THAT GUN?!"
  • Say, "Shoot, I need to not be sprinting there"
  • Instead of saying, "WOW MY TEAM STINKS?!"
  • Shut up, and carry your team.

 

 

 

 

 

 

**BONUS COMPETITIVE ADVICE**

 

 

 

 

  • If you die, you make the call out, and that is it.
  • If you are raging when you die in a competitive match, then I have ZERO respect.
  • People that rage are clearly too immature and are not ready to play at a competitive level.
  • I do understand people have rough games, and I might blurt out a quick slur when I die, but NEVER do I let myself rage.
  • The second you start raging, you already lost.
  • You are dragging your team down with your terrible attitude.
  • You are suppose to help carry your team, NOT drag it down.
  • If it's a tough call out, you need to make a nice description, short and sweet, of where the enemy is located.
  • Random example.."He's by A bomb right next to those green boxes"
  • If someone is trying to clutch.. Just shut up and let them do what they do.
  • Unless it's a clutch call out. Minimizing Chatter during a clutch moment is crucial.
  • The person clutching NEEDS to be able to sound whore.
  • If it's a 1v3 or a 1v4. Seriously, just shut up. That person needs to play the 15 yards around him..
  • He doesn't need to know about the one guy that is cross map in some random spot.
  • You think hes still going to be in that random spot by the end of me trying to clutch this 1v4? Exactly.
  • Just relax and do you. Focus on being a fundamentally sound player.
  • If you play a sound game. It will trickle over to your team mates.
  • Worry more about yourself, and what you need to do to carry your team.
  • Don't worry about your team mates score.
  • Don't say, "Cmon, pick it up" or "you need to get more kills"... that only promotes a negative atmosphere.
  • Remind them of who they are, and what they are capable of. "I know you man, you got a big round coming up"
  • If you are going to win. Someone needs to carry. If you lose, NO ONE CARRIED.
  • I REPEAT. IF YOU LOST, NO ONE CARRIED.
  • The Stat bar can be very misleading.
  • If you dropped 40 kills and still lost, don't blame anyone but yourself. Because you didn't play a perfect game.
  • I see kids drop 14 kills in a game of SnD, but had NO clutches
  • It comes down to how many clutches you have, not just kills.
  • There were moments in that game were you made a mistake that caused a bad play.
  • LEARN TO ELIMINATE THOSE MISTAKES. Then you will win.
  • How can you lose a mistake free game? You can't.
  • It's always best to play stress free, having fun. Remember, at the end of the day.
  • It's just a game.
  • And you are most likely playing for free. So don't get hung up on a free ladder.
  • Just learn from your mistakes, and don't make them again.

 

 

 

 

**Thank you very much for taking the time to read my post everyone!!!**

Re: Want to get better at Call of Duty? ~Read, Learn, Apply, Improve~

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good post here are a few additional tips

you forgot to mention.... ROTATE. Rotating to the next hardpoint is so utterly important it amazes me that so many dont do it. The way I work it out is if its 30 seconds left and you just died you can A: go back and try to retake it or B: go to the next one. What decides that for me is whether or not we own the hardpoint. If we have 20 seconds left on the timer and the enemy team owns it, there is no point to fighting over it because by the time you claim it youll have at best 10 seconds on it. and by killing them on the hardpoint you give them the best spawn and chance to gain a good foothold on the next objective. Its a wiser choice to head to the next one and try to secure it.

 

If your team is losing and unable to ultimately hold a hardpoint, then gaining those initial points can still be enough to win it. But your entire team would need to rotate well and contest when you cant control it. but to have any chance of winning you must move early. I hate it when I call out a rotation and find myself at the next hardpoint 1 v 4 because 3 of my team wanted the last 5 seconds. so now we just gave them 30-40 seconds on the hardpoint that which even if we took we wouldnt be able to hold, and would be forced to try because we need the points thus giving the other team the chance to once again secure the other hardpoint. >.>

 

In other words ROTATE!

 

 

for SND Ranked tips, when defending the best time to try to defuse while the enemy is still alive is around 20-30 seconds. If its below 20 seconds then they are likely to check the bomb before it you can fully defuse. I tend to check the bomb every 7 seconds when on offense. In most situations they will not try to immediatly ninja defuse because while that can work its unreliable. so more often then not they will try to find you. If it has 17 or less seconds DO NOT TRY TO NINJA. nearly every time someone will check the bomb between now and the final point it can be defused. Reason being is if they check at 14 seconds, you would be 3 seconds in to your defuse, plenty of time to either kill you or make you atleast stop defusing. Now they know you have till atleast 8 seconds to start your defuse. so they can run away for 5 seconds and then return when there is no possible chance for a defuse and kill you before you can finish. If the timer is below 25 seconds, for me atleast I try to hunt down the living players as fast as I can.

Twitch - Follow for Follow

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Hey guys, i have recently got into streaming on twitch.  I stream whenever not in class or doing homework.  If you guys would give me a follow to help me get started that would be awesome and much appreciated, plus ill follow you back

 

here is my twitch account: Twitch

 

if you also wanna follow me on twitter to stay up to date on what I am doing, the link is in my twitch.

 

THANKS GUYS!

AW Diamond Division Leaderboards

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I'm happy to report that you can now view the Advanced Warfare Diamond Division Leaderboards for all the networks  on codcp.com. Let me know if you feel any of this doesn't look right.

 

COD Advanced Warfare Diamond Division Leaderboards - Xbox Live

COD Advanced Warfare Diamond Division Leaderboards - Playstation Network

COD Advanced Warfare Diamond Division Leaderboards - PC / Steam

 

You can also search for any clan and it will search for their position among all DD Clans on that network.

Take Over Gamin (TOG) CLAN RECRUITING XBOX360 ONLY

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TOG or Take Over Gamin is a platinum division clan that is undefeated so far. We are made up of slayers as well as strategic players. Must have a 1.20 kd and a mic. Must go thru a tryout. If interested message EeeewwKILLEM420


 

Message was edited by: EeeewwKILLEM

Re: Share the good times

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deamonomic wrote:

 

0.0'. I thought my team was the only ones to do it. never came across anyone else doing it alteast. I have that game from firing range on me channel. quick look for Operation Flag ninja and watch the firing range one. see if you see your gamertag in the kill feed

Holy cow....... I think I saw your video couple years ago on the forums and just mistaken it for a real memory.   How embarrassing. That James Bond music is a dead giveaway.

Want to get better at Call of Duty? ~Read, Learn, Apply, Improve~

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PROLOGUE

 

 

  • I'm just a guy who has witnessed a ton of Call of Duty. I'm just trying to help anyone who is willing to learn from my years of experience.
  • I worked my butt off to make this so, I hope it gets put to good use.
  • I love this game and in return, I want to give back the best that I can offer; my knowledge of the game.
  • This is for the community of CoD who wishes to improve themselves in all facets of the@@ game.

 

 

 

INTRODUCTION

 

  • A quick history about who I am:
  • My name is Jason Bottiglio
  • I currently play on the 360. I will have a One at the end of the month. I
  • I have several alias's: Dr. Flow, FlowTTiGz, and Flowttiglio.
  • I am considered by some to be the Bill Belichick of CoD. (Minus the Spygate/ Deflated balls) lols

 

  • I stream @ twitch.tv/flowtti/list]glio ... I just started about 3 weeks ago.
  • I create CoD montages using clips from funny movies spliced in between sweet clips of CoD ownage.
  • I am currently on my 13th episode. On my youtube the videos are named in the format of  'Call of Duty: Dr. Flow: Episode #: Title of Episode
  • If you like Call of Duty and funny movies, I really think you will enjoy my episodes!
  • My youtube channel is https://www.youtube.com/channel/UC0yDu4_xH5GOAxSjYA0EUrg


  • I have been playing CoD since CoD 2 on the PC. I have been a gamebattles try hard since CoD 4 on 360. I also run UMG's, Wagers, and Tournaments.
  • Never been to a LAN, but plan on making my presence felt at Columbus this year lols...
  • I'm a SnD star turned Varient player.

 

  • I really enjoy helping others improve at the game no matter what your skill level.

 

 

 

 

THE GOOD STUFF

 


 

1. STOP Sprinting!!!

 

  • When you spawn, Stop, look around, and expect there to be someone. Look at your map, expect the enemy to be wherever your team isn't.. STOP SPRINTING. THERE IS NO RUSH.. If you stop sprinting, you will die less and kill more. isn't that the goal?

 

  • When I spawn, I play with a 15 yard radius around me. Check the map. Where is the OBJ? Where is my team? Where isn't my team? I never sprint when I'm not sure I can get away with it. When you sprint, you can't shoot. When you can't shoot, you can't kill. When you can't kill, you can't win.

 

  • For example on Biolab Uplink, I spawn in the Biolab. Instead of tunnel visioning the OBJ, I play 15 yards around me. I play ready on my hip fire for that first kill. When it arrives, I strike, like a spider does it's prey. After that I KNOW that I'm a red dot on the enemy map, and that I'm getting called out. So while being aware of where my team is and isn't, I use common sense and instincts to be ready for the next kills.

 

 

 

2. Always be on the balls of your feet!!!

 

 

  • When I am on the balls of my feet, I am ready to pounce on anything. My gun is on my hip, and I pan my screen over areas of interest (where your team isn't on the map).

 

  • If you are always ready on the balls of your feet, you will almost always be able to combat any situation.

 

  • Just by following steps 1 & 2, I am constantly getting **FREE, EFFORTLESS KILLS!!** People are just sprinting right into me while I'm on the balls of my feet, ready to react.

 

  • I can ASSURE you that if you're dying often, it is because you are not staying true to these two main rules

 

 

 

 

3. GUN MECHANICS!!!

 

 

  • If you want to be at least decent at the game, it is a MUST that you have GOOD GUN MECHANICS!!
  • When you are in a gun fight, it is VERY LIKELY that the enemy will BOOST or DASH in that gun fight.
  • You MUST Un-Aim, and Re-Aim, if you hope to have even a glimmer of a chance to win that gunfight.
  • If you DRAG your Aim down sight across the screen, you WILL LOSE that fight. Dragging takes too long.
  • If it isn't obvious by now, turning while on your hip fire is faster than while aimed down sight.
  • REMEMBER TO ALWAYS UN-AIM, AND RE-AIM. IT IS CRITICAL THAT YOU HAVE THIS MECHANIC DOWN.
  • If you can't do this, then you need to hit the firing range and practice your un-aim, re-aim.
  • Because if you can't un-aim and re-aim mid gun fight, Your gonna have a bad time, mmmk?
  • Example: You see him, You aim, you fire..(mid fire, he boost dashes to dodge and kill you).. UN-AIM, RE-AIM. Kill Him.

 

 

 

 

4. BOOST & DASH MECHANICS!!!

 

 

  • Knowing when to and to not boost and dash is VERY important. Everyday I witness when someone, for no reason, is boosting and dashing, allowing the enemy to pin point an easy target.

 

  • Instead, only boost and dash when needed. If someone is one shot and you can pick them off by boosting above or dashing around, do it, but at your own risk. Their team mates may be ready to exchange his death for yours.

 

  • If you know someone is near you, and you boost up to kill them when they aren't already one shot, you are taking a risk. Because chances are he isn't deaf, and if you miss a shot, he can easily kill someone who is floating up in the air.

 

  • Especially if the person isn't one shot. You really don't want to jump from floor level 1, to floor level 2 to kill someone, because it gives them plenty of time to react. They have the high ground.

 

  • If you are experienced enough, when you hear an enemy boost towards you, you will **COUNTER BOOST/DASH** This allows you to gain back the advantage in the exchange. If you just stand still, you're a dead man. Always play the counter boost. If you have a surround sound head set, you should be able to hear every Boost and Dash.

 

  • It isn't wise to waste your dashes when you don't know where the enemy is or if you don't want to give your position away. Because when the poop hits the fan, your going to want the dashes to get to cover.

 

 

 

 

5. PLAY TO LIVE!!!

 

 

  • If your main goal is to not die and slay, then don't put yourself in a situation that is likely to lead to your death.

 

  • Unless you know that the pay out will be worth. If i kill two people every time before I die, then that is an awesome pay out.

 

  • When I turn and I see someone with their shoulders facing me, that means they can see me. Face it. It is already too late.

 

  • If they are anywhere near decent, you are dead if you challenge.

 

  • When you turn and you see someone facing you already, DASH/BOOST to cover. It is likely you will be one shot.

 

  • At least you are likely to fight another day.

 

  • Furthermore, there is a decent chance he gets greedy and chases. In which case, your team can trade, or you will counter dash/boost for the kill.

 

  • Don't be that greedy jerk that can't let a kill go. If someone is one shot and they turn a corner into an area where your team isn't, it is likely that you are being BAITED into a death trap.

 

  • Don't be that guy that pops right back out after getting hit one shot. Don't be that guy. Lol please, for your own sake.

 

 

 

 

6. PREDICT!!!

 

 

  • When you get someone one shot, and they take cover around a corner, they CANNOT help but come back to contest.

 

  • The Psychology behind this situation MAKES HIM COME BACK TO CONTEST

 

  • It's funny how it works actually. When you get someone one shot, just keep aiming. They will be back. I promise.


  • 90% of the time at least, unless the person is smart, and gives you an awkward timing or just runs to stay alive.

 

  • If I get someone one shot in a door way, and they hide right after getting shot in that building, I know that it will take him at least 5-8 seconds to wrap to the flank to hit me from the side.

 

  • So the key is KNOWING that it takes 5 Seconds for him to hit my flank.

 

  • Why wouldn't I just keep aiming at that door for at least 4 more seconds?

 

  • By continuing to aim at the direct threat, the doorway, I take away the possibility of death. Then after about 4-5 seconds, it's a smart idea to consider those flanking possibilities.

 

  • As you continue to play, you will learn some clutch spots that you like to use, or that others like to use.

 

  • Remember these spots. These are the day one spots that you will find people hanging out and camping at.

 

  • Knowing that they are there will cause them to be caught off guard when you come in pre-aiming the spot for some easy ownage.

 

 

 

 

7. CUT OFFS!!!

 

  • You know that when you shoot without a silencer, it puts you on the map. It works the same for your team mates.

 

  • When your team mate has the OBJ or is shooting people while watching one particular direction, you are going to want to watch the CUT OFF for him. Also commonly known as his flank.

 

  • Like the same psychology from before, the other team can't help but challenge. When a kid sees the red dot on the map. They can't help themselves. They NEED to go kill that red dot. Lol. seriously.

 

  • Your friend is the Light. The Enemy is the Mosquito. And you're the electrical current.

 

  • Yep. You're a bug zapper.. and when you begin to play using the map and your team mates as bait, you will become much better at the game.

 

  • One small example: I'm camping beneath the window of school; the window closest to middle atlas. I know there is a decent chance of someone being there. I say to my team mate, "Hey, aim at the window above me.". Once he does, I shoot a bullet,  KNOWING that this now puts me on the map. The guy in school comes FLYING over to the window to get the red dot, but little does he know, my team mate is sitting behind atlas, hard scoping the window for the easiest kill of his life.

 

  • Now, there are a ton of other things going on during this play, and this particular situation is something I will perform when I play SnD, but I'm sure you now understand what I mean by being a Bug Zapper.

 

  • Also, when I am playing something like Uplink/HP/CTF, there will be one or two people aiming to just get the OBJ. There will be two to three people looking to CUT OFF the enemy from getting to the OBJ.

 

  • And one step further is the person or people that are cutting off the cut offs. Lol, a little confusing maybe but that is how it is.

 

  • So when your sitting there as the slayer, giving your OBJ cover, there will be someone most likely coming around flanks, cutting you off your cut off from the side or behind you.

 

  • That's kind of more next level stuff that people seem to struggle grasping.

 

 

 

 

8. BE AWARE!!!

 

  • This one is pretty easy lol.

 

  • You need to become one with your map. Knowing where the enemy is and where your team is, is very important, obviously.

 

  • Especially if you are playing Ranked/GB/UMG or anything that is 4v4 Varient.

 

  • It is VERY important to know how many are alive at any given moment. This gives you an idea of what you may be capable of, or what you may be facing at that moment.

 

  • WAY too many times, I have seen an OBJ player pulling the flag on CTF when the enemy team has 4 alive. Also, who knows where they are set up? Most likely in positions to counter that pull. Then that OBJ is dead, and we are now man down or even worse, giving the other team an opportunity to make a play.

 

  • WATCH THE KILL FEED. If you see 2+ people just died and you are by the OBJ, pull it with the knowledge that there are still 2 alive, and 2 more will be coming back in about 3 seconds.

 

  • When they do spawn back, it is likely that they will be able to beat you back to your spawn at some point on your run back to capture the flag.

 

  • This is when NOT SPRINTING, and BEING ON THE BALLS OF YOUR FEET really comes into play.

 

  • Always be ready for anything.

 

 

 

 

9. DON'T GET FULL OF YOURSELF!!!

 

 

  • Right when you think your good, a team rolls in and puts you on your behind.

 

  • If you turn on someone, it's because they choked they're kill. Granted you made a good play to turn on them. But more than likely, he missed his shot or punch, ran out of ammo, was loud as hell, etc. Like I said, good job.. you turned on that person, but it's less a good play by you, and more a BAD play by him.

 

  • This is a specific example, but If you are in an extended gun fight, you win that fight after say.. 20 bullets. It's fine to be like, "YES" lol, because you are happy you won, but don't for a second let that fill your head with thoughts of that other kid sucking, because you stink just as bad for missing 20 shots.

 

  • It is very important that you understand what you did wrong. Say, "wow I got lucky, I need to get my aim on"....... Don't say.... "YEAH! YOU STINK KID!"

 

  • About two weeks ago I beat the ranked one team on UMG TL with a kid that just got the game. He let that get to his head. He was going around telling everyone what he had done like it's some great accomplishment. Don't get me wrong, it felt good to win that, but he now thinks that he is good because he beat the ranked 1 team. When the truth is, he is new as hell, and I'm telling you, its painful to watch him play. LOL

 

  • He is unwilling to learn these basic fundamentals, because he "doesn't need to", he beat the ranked 1 team.

 

  • Okay, anyways. Be Humble. Don't be a jerk.

 

  • Know that there is always more to learn.

 

  • You're not good, and I'm not good. So unless you are making money doing this. Please. There is always something more to improve on.

 

 

 

 

10. DON'T CRY!!!

 

 

  • DON'T RAGE
  • DON'T TROLL
  • DON'T COMPLAIN
  • DON'T BE A JERK
  • DON'T MAKE EXCUSES
  • There is nothing more annoying than someone that screams, cries, and complains.
  • When you die, UNDERSTAND WHY YOU DIED. Instead of saying, "WOW HE WOULD BE THERE?!", say, "Crap, I need to check that corner next time"
  • Instead of saying, "WOW HE WOULD BE USING THAT GUN?!", say, "Shoot, I need to not be sprinting there"
  • Instead of saying, "WOW MY TEAM STINKS?!", just shut up and carry your team.

 

 

 

 

 

**BONUS COMPETITIVE ADVICE**

 

 

 

  • If you die, you make the call out, and that is it.
  • If you are raging when you die in a competitive match, then I have ZERO respect.
  • People that rage are clearly too immature and are not ready to play at a competitive level.
  • I do understand. I've had rough games, and I might blurt out a quick slur when I die, but NEVER do I let myself rage.
  • The second you start raging, you already lost.
  • You are dragging your team down with your terrible attitude.
  • You are suppose to help carry your team, NOT drag it down.
  • If it's a tough call out, you need to make a nice description, short and sweet, of where the enemy is located.
  • Random example: "He's by A bomb right next to those green boxes"
  • If someone is trying to clutch, just shut up and let them do what they do. Unless it's a clutch call out then minimizing chatter during a clutch moment is crucial.
  • The person clutching NEEDS to be able to sound whore.
  • If it's a 1v3 or a 1v4. Seriously, just shut up. That person needs to play the 15 yards around him.He doesn't need to know about the one guy that is cross map in some random spot.You think hes still going to be in that random spot by the end of me trying to clutch this 1v4? Exactly.
  • Just relax and do you. Focus on being a fundamentally sound player.
  • If you play a sound game, it will trickle over to your team mates.
  • Worry more about yourself, and what you need to do to carry your team.
  • Don't worry about your team mates score.
  • Don't say, "Cmon, pick it up" or "you need to get more kills". That only promotes a negative atmosphere.
  • Remind them of who they are, and what they are capable of. "I know you man, you got a big round coming up"
  • If you are going to win, someone needs to carry. If you lose, NO ONE CARRIED.
  • I REPEAT. IF YOU LOST, NO ONE CARRIED.
  • The Stat bar can be very misleading.
  • If you dropped 40 kills and still lost, don't blame anyone but yourself because you didn't play a perfect game either.
  • I see kids drop 14 kills in a game of SnD, but had NO clutches
  • It comes down to how many clutches you have, not just kills.
  • There were moments in that game where you made a mistake that caused a bad play.
  • LEARN TO ELIMINATE THOSE MISTAKES. Then you will win.
  • How can you lose a mistake free game? You can't.
  • It's always best to play stress free and have fun. Remember, at the end of the day, it's just a game.
  • You are most likely playing for free, so don't get hung up on a free ladder.
  • Just learn from your mistakes, and don't make them again.

 

 

 

**Thank you very much for taking the time to read my post everyone!!!**


스포츠토토ど\\【fkdlxj.com 추천인코드=ace2】\\わ스포츠서울

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Re: XB1 Clan Looking for new Members

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Sure i added u on Xbox Live when u can add me back My gamertag is DoA xLegacyxx

COD Advance Warfare : Exoskeleton (I'm french) Fuel activation in game.

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Hello , I bought the publishing day zero DOC AW containing : an advanced arsenal and a bonus exoskeletons . I have both and activate . That's the problem arsenal appears well in the exo bonus loot but it does not appear . I already try to reinstall the exo but it still does not work . Thank you to answer me. (made with Google Translate)

Re: This needs to be fixed, now.

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I'm sure if they knew how to fix the issue, it would be fixed. Software implementation is extremely challenging task. For coders, 1 single comma "," in 1,000 lines of code could screw everything up. Sure it will be fixed sometime and we all will forget about it soon enough.

 

 

You couldn't wait till the game was over for your supply drop? You had to see it right than. I'm sure it was a baseball cap, Aviators, and Riot shield.

 

I could be mistaken, but you have to finish and complete the game to get the points, wins, kills, and deaths.

Exo Stim Challenge Not Working?

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Hey is the exo stim challenge working for anybody? all of the other challenges in the game are working fine for me except for the stim challenge. It's stuck at 0/25 for me

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