In CoD, I'm a solo player. First, I want to address something that was said earlier:
rankismet wrote:
[SNIP]
Friends communicate, coordinate... even sacrifice (their KDR, CP's, etc.) for their friends. Solo players tend not to communicate, coordinate, and are generally more selfish. After all, they are playing just for themselves (and I'm not saying that is you).
I only play TDM. I had never thought about myself as a selfish player. I provide cover fire when able to do so; when a team mate is in a cover-battle, I leave him space to strafe; I blow up explosives if I come across them; etc. I thought I was doing a lot of nice things, and then I read someone somewhere say something about hating it when teammates that use blind eye don't run launchers to take down airborne streaks. It was a watershed moment.
My name is Stdlib_h. And I am a selfish player .
I take disabling sentries very seriously, though. ( Unless a team mate runs directly behind me and sets it off - then we both get killed. )
But back to this. Obviously, I love close and tense games, but I also want real games. I don't want the situation to be contrived to always give me close games. If I get lit up by a 6-man clan, then that's the standard - I need to improve. If, after three or four games, we get destroyed by an average of ~30 points, I'll leave and look for a new game with the awareness that I need to improve - not that clans need to be restricted. I don't feel it's wrong doing that after the game but not mid-game. I wouldn't want to be artificially protected from this experience. I think getting stomped occasionally is necessary for character balance, humility, seeking improvement, holding oneself accountable and it discourages entitlement.