Nap, can I have some of what you're smoking? Must be damn strong lol.
First off:
"BLOPS 2 has a UAV up every 3 seconds so everyone is always on the radar."
Nap, my man, as a fellow TDM warrior in arms, how can you say this blatant lie? Do you not remember the struggle for #tdm125? The sacred dream we held dear to our hearts? The hope to hear the dog's howl in TDM lobbies? How we fought against Vonderhaar's prejudice so our children and future generations can have killstreak equality? Even though the miracle never happened and we failed in the end.....
Outside of like Domination and Kill Confirmed, Black Ops 2 has the least UAV coverage out of every COD game, Ghosts included. Sure, in Ghosts you need 2 Satcoms to equal one UAV, but the odds of hitting a 3 killstreak for both you and your teammates are a hell of a lot higher than hitting a five killstreak UAV in BO2....a five killstreak....a freaking FIVE KILLSTREAK!.
Pretty much makes garbage players on your team even more worthless.
In comparison, a six killstreak with Hardline in BO1/MW2/MW3 got you a UAV, a Care Package, AND a chopper. Daaaayyyyyuuuuummm.
"...Ihat is part of where the skill gap comes in. You have to play differently depending on what weapon you are using. Most people can't adapt because it is more difficult"
I think you're confused with this point. There's a difference between a high skilled gun and well....a piece of **** gun. A high skilled gun would be something that's harder to use but rewards you for mastering it. Like the BO2 SMR/FAL/M8A1(MLG's favorites), MW3 MK14, BO1 G11...I could go on and on. A bad player can't just pick up those weapons and do well, you need to have good aim, firing, and control to succeed with it. Meanwhile a piece of **** gun is a piece of **** regardless of how good the player is. Sure, someone could pull off good scores with one but they would get better results using a top tier gun instead.
For example in BO2, the SMR requires more skill since it's a high recoil semi auto with a slow ADS time but it rewards you for mastering it with a nice two hit kill range/TTK. The AN94 is more reliable and easier, but you can do just as well or even better with the SMR if you put the time in to learn it.
In Ghosts though, a good player could get decent scores with a marksman rifle/SMG but they're not really gaining anything for using them. They would get better results using a top tier weapon like the AK-12.
Maps:
Your argument makes no sense at all. Ghosts has huge maps with tons of wide open spots with multiple areas for people to pick you off, lots of hiding places to blend in, towers, and camping power points with only one entrance in. (like that one building on that boring ass grassy city map). Outside of the few smaller maps, a majority of my TDM games on Ghosts end up hitting the time limit because people are just plain afraid to move due to those factors.
Black Ops 2 has smaller tightly controlled maps with multiple flanking routes/entrances into rooms/buildings. Ghosts does not. You say people can "lock down the 3 lanes with TF LMGs" (also what are these "3 lane maps?"), but like I just said, the maps have tons of ways to get around them and hit them from behind. I guess "that's where the skill gap comes in".
I think it takes far more skill to do well in Ghosts because of the fast kill times, better hit detection, lower aim assist, and maps that actually require tactful thinking.
Again, what? First, The fast kill times make the game completely reaction based. Whoever panic sprays first wins. Aim does not matter. Second, what is better hit detection? I always see people spouting this off but never back it up or explain. Both games feel exactly the same to me when it comes to hitting targets. Third, Ghosts proves that lower aim assist only hurts bad players. Most of the good DA guys on my friends list have similar accuracy/KDR on both Ghosts/BO2 despite the AA difference. I'm sure you'll notice that too if you compare.